this is meant to be done but i don't like it, i would like to fix it but that would take too much time, that could be spent more productively. the bounce is still there, i didn't change that. the bubble and boil has mostly been fixed by the simple style of the characters. i say mostly because those heads do not keep their volume, they aren't event meant to change they are just meant to move with the rest of the body. the bag is the worst offender of the bubble and boil, i mean really its like they are trying to kidnap someone. it was also pointed out when i was getting it critiqued the feet are overlapping at each contact, which is kind of a large thing to miss considering ive been going over it again and again. it was also pointed out as something that might drag down the work of the other work. my defense for that was that the original planning was that i did the movement and people who could do consistent lines and forms would do the final layer, but instead i was expected to pump this out in a week with time in that same week to add a back ground that moved in time to the speed of their walk cycle. other than that i think it works
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