Walk Cycle two men Finished?

soo as it turns out the last one wasn't perfect. i had to replace the faces and change the back grounds, which isn't really a lot. it still annoys me that the red face morphs so much. and now with those new faces it is a lot more visible.

TOOK TOOK Complete?

The final versions of the tuk tuk cycle, hopefully. the original i decided to do in blue but the director, or producer, probably both, decided they would like it in red and they decided they weren't going to add a background so i needed to add one. the wave is a little jittery. it doesn't move smoothly like it has lost a frame or two, which is weird considering i know i added inbetweens.

TOOK TOOK Shelter Box


ShelterBox TOOK TOOK !!!!

The title is me being silly. im allowed to joke a little aren't I?
ok this is another section to the Shelterbox that is cycled like the other two cycles i have previously uploaded. the idea for this is that there is a guy carrying a shelterbox in a tuk tuk. i had him wave as it was a fun lighthearted thing that was in the original animatic.
this was relatively easy to animate in comparison to the walk cycle as the tuk tuk doesn't shift when it moves. i did have to reduce the bounce of the tuk tuk because, again, it was to bouncy before. a fun thing that i added to give it that bumpy road look is that i had the up and down bounce of the wheels aren't moving in sync with the tuk tuk, this makes it look like the bounce is going through the vehicle.
i was also trying to have something move in the back ground, hence the bollards, but this doesn't work as i haven't added enough images to the animation, this makes the bollards look like they are moving too fast for the tuk tuk to be moving and confusing as to which direction the tuk tuk is moving.

ShelterBox TOOK TOOK!

The title is me being silly. im allowed to joke a little aren't I?
ok this is another section to the Shelterbox that is cycled like the other two cycles i have previously uploaded. the idea for this is that there is a guy carrying a shelterbox in a tuk tuk. i had him wave as it was a fun lighthearted thing that was in the original animatic.
this was relatively easy to animate in comparison to the walk cycle as the tuk tuk doesn't shift when it moves. i did have to reduce the bounce of the tuk tuk because, again, it was to bouncy before. a fun thing that i added to give it that bumpy road look is that i had the up and down bounce of the wheels aren't moving in sync with the tuk tuk, this makes it look like the bounce is going through the vehicle.
i was also trying to have something move in the back ground, hence the bollards, but this doesn't work as i haven't added enough images to the animation, this makes the bollards look like they are moving too fast for the tuk tuk to be moving and confusing as to which direction the tuk tuk is moving.

ShelterBox Two Men Walk Cycle Done?

this is meant to be done but i don't like it, i would like to fix it but that would take too much time, that could be spent more productively. the bounce is still there, i didn't change that. the bubble and boil has mostly been fixed by the simple style of the characters. i say mostly because those heads do not keep their volume, they aren't event meant to change they are just meant to move with the rest of the body. the bag is the worst offender of the bubble and boil, i mean really its like they are trying to kidnap someone. it was also pointed out when i was getting it critiqued the feet are overlapping at each contact, which is kind of a large thing to miss considering ive been going over it again and again. it was also pointed out as something that might drag down the work of the other work. my defense for that was that the original planning was that i did the movement and people who could do consistent lines and forms would do the final layer, but instead i was expected to pump this out in a week with time in that same week to add a back ground that moved in time to the speed of their walk cycle. other than that i think it works

ShelterBox Back Pack Walk Cycle

the lines are there so i have a rough idea where the figure should be and where his surroundings would roughly be.
again its quite bouncy but it is still bearable, other than that the movement is fluid and it easy to tell that he is walking. the reason i did this is partially because someone needed to animate a guy with a backpack. the main focus was the backpack as it is a rogue element, mainly because it is a stand in for a Shelterbox that is strapped to the guys back. as of writing this i have found out that the only time this was done by ShelterBox was for a charity event, so it is technically incorrect and i shouldn't add it as a result.

ShelterBox two men walk cycle

these are the skeletons for the walk cycle to get the movement before i start going into detail and adding MEAT! to the skeletons. the movement had to be cut back because i thought it was too bouncy but it still looks bouncy, but i can work with it.
i then added what i thought the MEAT! would be on the skeletons, as it turns out that isn't how the MEAT! would turn out but it did give me a good idea as to how it would fit onto the skeleton. the main problem is the same problem whenever i add a some form to the skeleton. it bubbles and boils too much but that was meant to be rough so i can fix it later.
i had the two men walk out of sync because it just seemed more realistic than having them walk in tandem. this does make the bounce a lot more pronounced but it is still bearable.

Rogue Background for ShelterBox Project

i did enlarge the image because i could hardly see it when creating this.
for the ShelterBox project i was asked to do a desert background for the animation. this was also before some major plot changes to the script so it became redundant.
it works as a nice flat bit of background, some nice shading  and highlights to show the 'desert', however it wasn't done in layers, meaning it can't be created  into a parallax, but i suppose that doesn't matter seeing as it didn't even get a chance to be ripped apart for that problem.
maybe as a result of it's almost immediate dismissal i could have used it for a different that i am spending a lot of time on, it would definitely save me some time, but alas i have done too much on the other one to stop working on it now.

Lesson Story Board, that happens


The idea is to a storyBoard of a character entering through the door, putting their coat in the closet and then sitting down in that room. as it was meant to be done in a lesson i decided to be nice to myself and have an easy to draw character that can be drawn quickly, almost as if i had an hour or to to complete. which as it turns out i had a lot more time but that wasn't stated when it was given, hence the roughness.
the way i was imagining it is that the camera followed the bean whilst never cutting and only zooming a little at most. this was meant to emphasis the weariness of the bean, by making the camera work move in a similar slow and lazy manner, as if there is no more energy to be spent. i don't know if i have conveyed this in the panels, but i don't think i did, maybe that's because i tried to get in some more interesting shots whilst keeping the singular shot. i guess i can't have my cake and eat it.

Little Red Animatic

i think i managed to convey the concept with this animatic of a scene. but the problem that there are too many of the girl from the side or straight on is still there, but i do think that the music i used fitted perfectly. the music i used had a fun little effect called shepherds note, which is a series or rising notes that are replaced with set or rising notes to create a seemingly endless rising pitch. this music is how i intend to create the tension, along with the visuals.
now i might be relying on the shepherds note a little too much but it works so well and it will be able to cover up any of the failures on my part

WOW!!! Images


these are the wow images for the the Little Red presentation that will determine whether my project goes through or not. the first one was meant to be done in the style of Toulouse Lautrec but is somehow didn't translate to the computer when creating it. this could be a result of me not using soft colours or it could be that paper is softer in the presentation of the colours than a computer program. now i know those programs can create the same feel but i didn't do that as i didn't feel like i could, that and i though it would work better if i used block colours.
the failure of the first one, or at least me not liking the first wow image, resulted in the creation of the second one. this one was done less in the style of Toulouse Lautrec and more me trying to convey the general feeling of the story. it is softer and closer to Toulouse's work but still off as a result= of me paying more attention to the detail and the lighting, which Toulouse didn't really use in his posters.

Little Red StoryBoard

the story is that there is a little girl that is wandering around at night when she hears a wolf howl. the little girl is startled by the noise and runs to the farm house which is the closest possible source of safety. there she finds that something is off, and as a result she wanders around the house looking for the owners. the house gets increasingly creepier the more she explores it until she reaches the last door where she can hear feasting and see shadows move from behind the door. she opens the door to find that there house owners are being eaten by the farm animals.
there isn't much in the center of the story but the plan is to have it as creepy as possible with the constant build up of tension to when the final door is opened. 

as an a little side note the first set of three panels are meant to be the second to last set of images. 
the main problem that was described with this storyboard is that there are too many front on of the main character. there was an attempt at fixing this with the above shot of the girl running, but that hasn't fixed the problem. also i have this feeling it doesn't work i can't quiet figure it out.

art style understanding


so here are my attempts at copying the style of Toulouse Lautrec's poster style. it is interesting seeing how the solid shapes of the character still convey the for of a person and their posture or their movement. i've almost caught this but not to the same degree as Toulouse does in his posters, it is the block colors of the character in the foreground and then the detail in the character's eyes.
the reason i think i failed was a result of me not drawing it correctly and as a result the feel doesn't come through