Something I didn't have to do


so i did this because i just wanted to do a small bit of animation. the idea was to have a dramatic spin out from the character as he prepares to strike the ground. as i went about doing it, it turned out i needed a good grasp on the character in three dimensions. the main concern though was the zoom and pan-spin movement.
as usual for this style of mine the character bubbles and pops a lot, i either need to find a way to keep a close enough consistency or develop a different style that is easier to keep consistent.

as it turns out the camera work, worked well enough for me to see it as perfect, however the actual movement of the character leaves much to be desired. this could be a result of seeing the movement from behind, but his bodily movement is too stiff or wooden.
the swing of the sword is blurred works well enough to distract from the movement of the body, and it has been commented that it is a good blur movement so i think it works

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