Walk Cycles



The top cycle is meant to be of a four legged animal, so i used a dog walk cycle as reference, however i designed the animal to be a lot easier to animate than a dog. in hindsight the walk cycle is very similar to two, two legged walk cycle next  to each other except they aren't moving in tandem. now i made a mistake and had a fore leg bend more than it needs to throughing, however this is very hard to see, especially if you don't know how to loop the video. i added white highlights to make the creature a little more interesting even if it makes it boil, but as i still need to work on preventing the boiling effect that my style has, the highlight made the nimal look much better.
over all i think it worked, but i know it is just one animal walk cycle out of many, its just good to understand the idea.

the foreward walk cycle. this was relatively easy to understand after doing the walk cycle last term. however the wierd figure shape was a way to prevent the boil of the figure from happening, also to make animating it easier, as having my usually style figure would have been a little too much effort for that week, and also a result of a sugestion from the teacher. the legs definitly look like they re going backwards in space as the figure takes the steps, and having the arms swing infront of and behind the figure helps make them appear to go forewards and backwards in space. the timing seems to work, as the figure has an exagerated walk style. 
overall i think it shows i learnt hat type of walk cycle, at least for the mle version, if i had time i would go over it with a better design for the figure.

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