BugBombed Keying Shots

After all of the work that went into learning the design these are the last two shots I did for BugBombed. It's annoying as I had to put a lot into just getting shots to work on then i only get a couple. now this is written in retro spect, but i feel the problem was a result of working on multiple films where BugBombed was overly protective with their design forcing a lot of work onto their director and lead animator, not giving them enough time to help people get to the level they want them to be at, which means less people are working on the film, which means they have more work to do. And the other film trusting me with the shots given to get them wright, handing them out at least five times faster than BugBombed.
the bottom one doesn't have enough movement for it to warrent too much critisism but, its smooth and it works.
the top one looks a little too much like an animatic, though my thought process was more, 'all the inbetweener needs to do is just inbetween'.
Admittedly i could have added timing charts, though i don't think that was necessary for the bottom shot.

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