Lucid Proof of concept animation


this is the proof of concept animation for the group project lucid. the first video is to get the motion understood. this was the longest of all of the stages to complete because i had to both think of where the characters be and how they would move. now i could have done this in three separate shots, but nope that's the easy way, i went with a dynamic camera shot where the camera followed the characters. it was a pain considering that sort of movement is what companies use 3D software for, even in 2D films. now i know i should do fast movement on ones as that would make it look better, but i just couldn't do that because that would double the work load and i just do not have the time for that fun. a small problem is that there could be some frames added into the center of  the animation.

the second is the lining. it is nicer than the first. but that could be because it is actual straight lines rather than rough probable lines. one problem is that center part of the animation. it's jump is much more visible even with the tidying up. hopefully that will go away with the colouring of the animation.
the colouring animation looks quite nice, thankfully the final colour choices were chosen by the time i came to colouring because that would have been annoying. the jump in the center of the animation is still visible just less so thanks to the colouring. the shadows was a last minute invention to just add something to the shot to prevent it from looking too empty, and those shadows are used by Saul Steinberg in some of his works, so it counts!!!

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