this is the final product with everyone's contribution. yes that is Dawn French's voice, one of the people in the group was in a possition to ask for a favour and she happily obliged.
in my opinion the worst parts were the parts i did, i think i should have done the animations as less of a cycle to be used by everyone else and instead just done the hole background and person in the same bit and acually animated the person interacting with the background. other than that i think everyone did well on this.
so the heads of dead armless were like 'it would be nice if you had some spare time to do a zombie version of yourself to add the film' so i was like i have to put in a thriller reference because why not? they haven't looked at it yet so im still holding out that they might like it. i don't think i got it close enough to the original style but i did my damned best to do so
a harmless few concepts for colouring of the hall way. they hadn't done that by the time i got to this so o thought i would help them out. it is a film including zombies so i thought i would do a classic zombie hall way, no harm? well it was a little over the top so i took away the blood, then the level of destruction of the hallway. they liked it but i think the destroyed look was better but then again im not the one paying me. then again they aren't even paying me, so im doing this because they said so.
i basically used the roughs just i did less and coloured it with a fancy background i would be surprised if no-one notice, well they will now considering i literally pointed it out first thing in my comments. it just looks nicer than the rough though i should do more
is actually really helped me when i did that animation i showed earlier. it allowed be to visualize where everything would be in the animation because i knew where everything was thanks to this. wooo
i don't have much to say about this one because it is quite easy to see what i did. notice the batman on the left? the only problem was that i did this as a bit of concept art for the backgrounds, and the director liked so much they wanted this in my proof of concept shot, or at least i thought they did. this is what made that jump, trying to shoe horn this in when i should have done it fluidly, but hay ho what-cha gonna do about it?
this was back when the colour scheme wasn't figured out so i had a little free reign with the colours, and as you can see i went all out. the idea was that this was a dream and this was very much part of the dream so i tried going with the whole high on drugs approach. it looks good but it isn't in tune with saul steignburg's style so it was forgotten but at least my weird animals made it. small victories, wooo.
these may look all the same at a glance but they are actually all slightly different. the top one is the final on, where is took the worked in pencil look combined with the right layout for the office cubical. with hindsight i could have cut it down to at least three if i had payed more attention to the way the scene would play out. however i started this thinking it was to be more concept art than an actual background.
rough character poses, turn around and a couple of character designs, just because i thought i would add some. as it turns out they haven't done the pen character turn around or poses.
i tried to do some expressions with the pen but it didn't really work. most of the character is portrayed through the body of the pen.
same old problem, my style is different, or my way of drawing is different from how the others draw their stuff. i think it is how i shade stuff, my brush is softer than theirs and my way of drawing is just sketchier than theirs. other than that it is quite nice in terms of parallax, although there isn't much room for the layers to move there are a fair few layers that can move, although they haven't used the layers for parallaxing. i think i would try harder to mimic the others style next time or at least find out how they draw rather than just going ahead with this.
this is the proof of concept animation for the group project lucid. the first video is to get the motion understood. this was the longest of all of the stages to complete because i had to both think of where the characters be and how they would move. now i could have done this in three separate shots, but nope that's the easy way, i went with a dynamic camera shot where the camera followed the characters. it was a pain considering that sort of movement is what companies use 3D software for, even in 2D films. now i know i should do fast movement on ones as that would make it look better, but i just couldn't do that because that would double the work load and i just do not have the time for that fun. a small problem is that there could be some frames added into the center of the animation.
the second is the lining. it is nicer than the first. but that could be because it is actual straight lines rather than rough probable lines. one problem is that center part of the animation. it's jump is much more visible even with the tidying up. hopefully that will go away with the colouring of the animation.
the colouring animation looks quite nice, thankfully the final colour choices were chosen by the time i came to colouring because that would have been annoying. the jump in the center of the animation is still visible just less so thanks to the colouring. the shadows was a last minute invention to just add something to the shot to prevent it from looking too empty, and those shadows are used by Saul Steinberg in some of his works, so it counts!!!
so this is the walk cycle for the a guy carrying the box. the reason the background is black is because i did a background on photoshop that is going to be used instead, also so the guy can be taken as just him and put into the background. i still have that annoying situation of bubble and boil, its a pain but at least it isn't as bad as some of my previous one. practice makes perfect. also the box does move a little independently, but that can be a way the guy is carrying it. also my style is quite different from everyone elses, and that annoys me. its not dramatically different but noticeably but i can't fix that now. but maybe i would if i come back to it.