Backgrounds final design
The final designs for the backgrounds. the reason they are vied from this angle is because the ballon was to fly through these buildings casuing a prallax effect. the reason i added the first one was because i wanted to use it to help me explain the layers and my process. also because i don't save works in progress because it desided it was a waste of space and couldn't possibly help me in any way. that was supid of me. anyway i would draw a hole load of buildings with that settings style in at random on different layers. the coloured onesare in the foreground and are the cloest the smallest building are in the middlegrouund and the large pyramid is the the background. the reason for this layer seperation allows the one doing the parallax to control the layers with ease making the parallax, it also makes changes to the design alot easier as i can just wipe a layer without having to rub around the other layer's lines. as it turned out without the pyramid in the background there wasn't anything of substance to have in the background so i added the extrea buildings, however i couldn't make them small as they would otherwise fade into the background unnoticed, alot like the buildings in the gothic style background design, it is only now that i notice that. part from that i am actully really proud of the gothic background, i think it is as a result of the added detail, which does make it look better, but it also kills to do, as it take up a rediculous amount of time to do.
on the under the sea one i figured out how to create a nice glow using photoshop which was a heavens send and which also made that background. i think this one had a nice balance of detail, as there was enough to keep it interesting but not too much that it takes up a lot of time. also that gap was left for cthuhlu to be animated into or a similar beast, otherwise i might have filled that gap in with something to keep it interesting.
i was to to do these again i might reshade it as there is little to no focusing with these backgrounds, no lack of detail or shading to direct once's eye to a specific point, but as this would have a something moving through it i think that would have acted as the substancial difference to grab the audience's eye.
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